In the last 4 weeks since my last post, I finished app #3 and the full, paid version of it went live on the App Store. Additionally, yesterday, I received notice that the free version had been approved by Apple, so I have set the release date for this Thursday, July 31. I will post a link when it goes live.
Further, I finished up all of the art files, sound files, screen designs, and detailed requirements documentation for the next app. It’s a much bigger app than the first few, and I made the decision to continue working with my current developer. We agreed on a budget and he began work late last week. In my last post, this app was slated to be app #5, but I moved it up in the order to app #4.
The app that was #4 has been put on hold… it is pretty similar to app #3, with only a handful of changes to the logic. I am holding on to this app until later because I may use it as a trial app for a potentially new developer. It should only take a developer a couple of hours to make the changes. In fact, if app #3 takes off and I want to get this app out quickly, I could either make the changes myself, or even use my current developer.
I have also begun working on another new app. It’s in the trial stage now, where I run through many trial attempts playing the game to see if the different factors are balanced properly and the game actually works. I love this stage because it’s exciting to see the different factors come together within the constraints of the iPhone and a new game being born. This stage includes making a lot of decisions around adjustments to the game factors to make this new idea a game that will work and be fun to play.
The factors for this new game, which I will call “the new app #5” (for now) include: size dimensions of the game pieces, number of colors per piece, number of colors possible in the game, board dimensions, whether challenge pieces are solid or not, piece movements, gravity’s effect on pieces at different points in the game, etc. For the new app #5, I think I have basically figured out most of the factors for the game, and just need to validate different levels of complexity as the game would progress.